#ifndef CUBE_H_
#define CUBE_H_
#include "Animatable.h"
#include "Constants.h"
#include "TextureLoader.h"
#include <GL/glu.h>

class Cube: public Animatable
{
	
	GLuint topTexture, sideTexture;
public:
	float height, breadth, depth;
	int blockType;
	Cube();
	Cube(TextureLoader * textureLoader, int aBlockType);
	virtual ~Cube();
	virtual void render();
};

#endif /*CUBE_H_*/
